Directory paths to game server log files that you want GameLift to store for future access.
These files are generated during each game session. File paths and names are
defined in your game server and stored in the root game build directory. For
example, if your game build stores game session logs in a path like
MyGame\sessionlogs\, then the log path would be c:\game\MyGame\sessionLogs (on
a Windows instance) or /local/game/MyGame/sessionLogs (on a Linux instance).
Generated using TypeDoc
This data type is used to identify which files generated during a game session that you want GameLift to upload and store once the game session ends.
This information is communicated to the GameLift service in a
processReady()call.