Object with a list of directory paths to game session log files.
Callback function that the GameLift service calls to request a health status report from the server process.
GameLift calls this function every 60 seconds. After calling this function GameLift waits 60 seconds for a response, and if none is received. records the server process as unhealthy.
Callback function that the GameLift service calls to force the server process to shut down.
After calling this function, GameLift waits five minutes for the server process to shut down and respond with a processEnding call. If no response is received it shuts down the server process.
Callback function that the GameLift service calls to activate a new game session.
GameLift calls this function in response to the client request CreateGameSession. The callback function passes a {@link GameSession} object.
Name of callback function that the GameLift service calls to provide an updated game session object.
GameLift calls this function once a match backfill request has been
processed. It passes a {@link GameSession} object, a status update
(updateReason), and the match backfill ticket ID.
Port number the server listens on for new player connections.
The value must fall into the port range configured for any fleet deploying this game server build. This port number is included in game session and player session objects, which game sessions use when connecting to a server process.
Generated using TypeDoc
This data type contains the set of parameters sent to the GameLift service in a
processReady()call.