Constructs a new message instance.
Reference to the reflected type.
Unique game session identifier.
The API action GetGameSessionId()
returns the identifier in ARN
format.
Unique identifier, in the form of an ARN, for the matchmaker to use in for this request.
To find the matchmaker that was used to create the original game session, look in the game session object, in the matchmaker data property.
Learn more about matchmaker data in Work with Matchmaker data.
A set of data representing all players who are currently in the game session.
The matchmaker uses this information to search for new players who are good matches for the current players. See the Amazon GameLift API Reference Guide for a description of the Player object format. To find player attributes, IDs, and team assignments, look in the game session object, in the matchmaker data property. If latency is used by the matchmaker, gather updated latency for the current region and include it in each player's data.
Unique identifier for a matchmaking or match backfill request ticket.
If no value is provided here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status or cancel the request if needed.
Reference to the reflected type.
Converts this message to JSON.
JSON object
Creates a new message of this type using the specified properties.
Message instance
Decodes a message of this type.
Reader or buffer to decode
Decoded message
Decodes a message of this type preceeded by its length as a varint.
Reader or buffer to decode
Decoded message
Encodes a message of this type.
Message to encode
Writer
Encodes a message of this type preceeded by its length as a varint.
Message to encode
Writer
Creates a new message of this type from a plain object. Also converts values to their respective internal types.
Plain object
Message instance
Creates a plain object from a message of this type. Also converts values to other types if specified.
Message instance
Plain object
Verifies a message of this type.
Plain object to verify
null
if valid, otherwise the reason why it is not
Generated using TypeDoc
This data type is used to send a matchmaking backfill request.
The information is communicated to the GameLift service in a
StartMatchBackfill()
call.