Constructs a new message instance.
Reference to the reflected type.
The game property identifier.
The game property value.
Reference to the reflected type.
Converts this message to JSON.
JSON object
Creates a new message of this type using the specified properties.
Message instance
Decodes a message of this type.
Reader or buffer to decode
Decoded message
Decodes a message of this type preceeded by its length as a varint.
Reader or buffer to decode
Decoded message
Encodes a message of this type.
Message to encode
Writer
Encodes a message of this type preceeded by its length as a varint.
Message to encode
Writer
Creates a new message of this type from a plain object. Also converts values to their respective internal types.
Plain object
Message instance
Creates a plain object from a message of this type. Also converts values to other types if specified.
Message instance
Plain object
Verifies a message of this type.
Plain object to verify
null
if valid, otherwise the reason why it is not
Generated using TypeDoc
Set of key-value pairs that contain information about a game session.
When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide's section on creating game sessions.