Constructs a new message instance.
Reference to the reflected type.
Unique game session identifier.
Use this parameter to request all player sessions for the specified
game session. Game session ID format is as follows:
arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>.
The value of <ID string> is either a custom ID string or (if one was
specified when the game session was created) a generated string.
Maximum number of results to return.
Use this parameter with
nextToken to get results as a set of sequential
pages. If a player session ID is specified, this parameter is ignored.
Token indicating the start of the next sequential page of results.
Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
Unique identifier for a player.
Player IDs are defined by the developer. See Generating Player IDs.
Unique identifier for a player session.
Player session status to filter results on.
Possible player session statuses include the following:
Reference to the reflected type.
Converts this message to JSON.
JSON object
Creates a new message of this type using the specified properties.
Message instance
Decodes a message of this type.
Reader or buffer to decode
Decoded message
Decodes a message of this type preceeded by its length as a varint.
Reader or buffer to decode
Decoded message
Encodes a message of this type.
Message to encode
Writer
Encodes a message of this type preceeded by its length as a varint.
Message to encode
Writer
Creates a new message of this type from a plain object. Also converts values to their respective internal types.
Plain object
Message instance
Creates a plain object from a message of this type. Also converts values to other types if specified.
Message instance
Plain object
Verifies a message of this type.
Plain object to verify
null if valid, otherwise the reason why it is not
Generated using TypeDoc
This data type is used to specify which player session(s) to retrieve. You can use it as follows:
For large collections of player sessions, use the pagination parameters to retrieve results in sequential blocks.